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Author Topic: Source Mod - Round Start  (Read 1682 times)
0 Members and 2 Guests are viewing this topic.
Latro
Guest
« on: September 12, 2008, 07:51:54 PM »

I think we've talked about this before.. but wasn't sure if a sm plugin existed for it.. .but it looks like there is one

http://forums.alliedmods.net/showthread.php?p=502859

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Donk
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« Reply #1 on: September 13, 2008, 04:50:16 PM »

NICE!!!, I think this would be something convenient for us to add into the server.
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When you have the nuts.... move all in!
Jedakiah
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WWW
« Reply #2 on: September 13, 2008, 05:35:52 PM »

Am I the only one annoyed by this type of mod?  I think it is pretty lame to sit and wait longer than you have to. 

I am not saying you should avoid this because of me.  However, is it possible that others would hate the mod? 
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Latro
Guest
« Reply #3 on: September 13, 2008, 05:50:19 PM »

Yes Jed, but you play on the server once in a blue moon... so your opinion is not as valued.. Wink
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jake
Guest
« Reply #4 on: September 14, 2008, 02:23:39 AM »

I think it would be best to leave it off as well, but I'm open to reasons why it would be a good idea.  Convince me.
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Latro
Guest
« Reply #5 on: September 14, 2008, 05:30:45 AM »

Everyone gets in Pistol round instead of the 6 or 7 people that usually play it.
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Labyrinthine
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Abuya?!?


« Reply #6 on: September 21, 2008, 10:24:43 PM »

If this works, I smell a warmup round.
That old plugin was dilapidated. It didn't exactly work.
This one, however, should.

http://forums.alliedmods.net/showthread.php?t=67620

I can just write a config with several 'wait' aliases. Very similar to lo3, which would restart the map after 30 seconds. It could also work out a nifty countdown and our own version of the 'Live' message.
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Donk
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« Reply #7 on: September 22, 2008, 10:29:52 AM »

I smell a prototype week in the making....
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When you have the nuts.... move all in!
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