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Author Topic: <oPg> vs. Underground Evolution (CAL) L  (Read 461 times)
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Fuzzeh_Panda
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« on: June 04, 2007, 08:43:19 PM »

Team 2:
Panda
Killa
iambud
Vodka
Libtech


vs

Underground Evolution

We played de_dust2.
First half was uh....hectic to say the least. We didn't have five people until about 30 seconds after the 15 minute extension. But they were cool with that. Then we had some vent "issues". So it was crazy and we didn't play the game at our own pace. It seemed like we couldn't get a good footing and it went really fast. Oh, and we lost 11-4.

Second half was better? Mostly because we won one more round than the first half. It was slightly better, but this time with more yelling and hearing myself yelling and loops of that. It was...somewhat more organized. But still way too hectic. We lost 10-5.

So...21-9. It was an awkward first match. I hope it goes better.

Sidenote: I was totally team leader for the first half. The only one with a positive record. Owned.
« Last Edit: June 26, 2007, 04:32:17 PM by The Great Killa » Logged

Labyrinthine
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« Reply #1 on: June 04, 2007, 11:12:50 PM »

Sidenote: I was totally team leader for the first half. The only one with a positive record. Owned.

Thar be your first problem, your individual score means nothing if your team is losing.

Don't worry about the loss, though. Just pick your feet back up, try to figure out why you lost, and make changes so you win.
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Fuzzeh_Panda
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« Reply #2 on: June 05, 2007, 02:52:29 AM »

Thar be your first problem, your individual score means nothing if your team is losing.

The problem was not that I was doing well. I played with the team and rotated like the rest of 'em. The problem was playing with a team which felt rushed. There was too much sugar on all ends.
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The Grandfather
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« Reply #3 on: June 05, 2007, 08:51:22 AM »

Sure our shots were not on, but I think we really did good against this team.
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[The OPG World]
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Quote from: Labyrinthine link=topic=3818.msg46378#msg46378
Oh f*** you.
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Fuzzeh_Panda
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« Reply #4 on: June 05, 2007, 10:12:46 AM »

Eh, not winning is not really good. We should have done really well, but no shots were coming and things felt rushed. To me anyway. The same thing happened with the next scrim, we just took it too fast.
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Jakestaby
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« Reply #5 on: June 05, 2007, 10:27:42 AM »

In my opinion, and this is depending on the team, but fast paced is the only way to go.

I'm not, nor have I ever been, a fan of delayed rushes.  Rushing a site is usually the best way to take it.  Split rushes, one distract strats, are excellent.  There's nothing I hate more than sitting in a staging area just waiting.

If you can practice at being fast paced, it's usually easy to overwhelm another team with your speed.
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Labyrinthine
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« Reply #6 on: June 05, 2007, 10:45:56 AM »

In my opinion, and this is depending on the team, but fast paced is the only way to go.

I'm not, nor have I ever been, a fan of delayed rushes.  Rushing a site is usually the best way to take it.  Split rushes, one distract strats, are excellent.  There's nothing I hate more than sitting in a staging area just waiting.

If you can practice at being fast paced, it's usually easy to overwhelm another team with your speed.

Well, more important than what pace you play at, in my humble opinion, is making your opponents play at your pace. If you want to win, you need to control the pace of the game.

Feel free to play slow or fast, but make sure your opponents are forced to play around you, rather than you playing around them. If you're playing slow, but your opponents are still playing their own fast pace, you're toast. However, if you can force them to play at your speed, they'll be out of their comfort zone, you'll be calling the shots, and will have a much easier time winning.

In regards to pace, though, I'm with Jake. I've never liked slow play. Although, I do love controlled play. Two totally different things in my book. Slow play is delaying, waiting without a purpose, trying to let the time psyche them out, etc. Controlled play is waiting in staging areas, etc, but with a distinct purpose. Such as, getting your picks before you rush. Rather than just rush blatantly in there, you try to get the person or people within the view of the AWP. If you get it, great, if you don't, you go ahead and rush. Controlled just seems to combine the best elements of slow and fast play together, achieving the ultimate in strategy.

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Jakestaby
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« Reply #7 on: June 05, 2007, 10:51:16 AM »

There's nothing better than hitting a site balls to the wall from two sides at the exact same time.

(that's what she said)
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