Jack
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Posts: 6
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« on: September 11, 2007, 07:32:35 PM » |
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Anyone know the best fps cfg created? I use a GeForce 6200 and I still get horrible fps  If anyone could provide me with it or a link I would be greatful 
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Latro
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« Reply #1 on: September 11, 2007, 08:04:27 PM » |
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I believe Casey's config will help you get higher FPS.
Google for it.
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iambud
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« Reply #2 on: September 12, 2007, 04:40:47 PM » |
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Umm i have 7900 gt and still get horrible fps....
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Jedakiah
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« Reply #3 on: September 12, 2007, 04:45:32 PM » |
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I had a 7950 and I got 125 with full settings, 1gb ram and a 3000+ athlon. Unless your computer looks at free prawn all the time there is no way you get bad FPS.
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Jakestaby
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« Reply #4 on: September 12, 2007, 04:52:52 PM » |
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Umm i have 7900 gt and still get horrible fps....
Seriously? I have a 7900 gt (volt modded to allow higher overclocking (640/1700)), 2 GB RAM, and an AMD 3700+ San Diego core. I play at 1280x1024 at full settings, full AA, everything except the dynamic lighting, or whatever it's called. And I rarely go under 100+ fps. Sometimes on inferno, but that's to be expected.
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mofo
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tetris is so unrealistic
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« Reply #5 on: September 12, 2007, 05:02:25 PM » |
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Umm i have 7900 gt and still get horrible fps....
Seriously? I have a 7900 gt (volt modded to allow higher overclocking (640/1700)), 2 GB RAM, and an AMD 3700+ San Diego core. I play at 1280x1024 at full settings, full AA, everything except the dynamic lighting, or whatever it's called. And I rarely go under 100+ fps. Sometimes on inferno, but that's to be expected. Do you mod you config at all to get better fps or is that just a normal config? I gotta beast for a computer ( radeon x1900 XTX, 4GB RAM, AMD Athlon 64 X2 Dual core 2ghz) and still get 60-100 fps at times (fps_max 101) edit: I play at 1600x1200 with everything turned up to the highest settings.
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« Last Edit: September 12, 2007, 05:03:57 PM by mofo »
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Jedakiah
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« Reply #6 on: September 12, 2007, 06:10:56 PM » |
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My computer had a normal config except all the graphics settings were maxed. It was crappy, and I never dropped below 80.
BTW 125 was my average FPS, not a max. I could crank out 180 with the 7950. And it is not that much nicer then the 7900.
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iambud
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« Reply #7 on: September 12, 2007, 06:11:42 PM » |
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Why in the hell am i getting such shitty fps then.... 4200+ amd dual core, 2 gigs ram, 1 terabyte space, 7900gt, any other info you need? i mean come on ever since i built this system and even on a clean install i can't get above 100. is it casue im playing on something x1080? lol
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iambud
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« Reply #8 on: September 12, 2007, 06:13:38 PM » |
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help me jed 
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Labyrinthine
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Abuya?!?
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« Reply #9 on: September 12, 2007, 07:13:42 PM » |
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Attention everyone
GPU in CSS means very, very little. The engine is HEAVILY CPU dependent. Which is why my FPS shot from 179 on the stress test to 209 when I OC'ed .3 ghz on my old processor.
Similarly, when I upgraded my GPU from a 7800 GTX to a 7950 GX2 (yay stepup, eVga paid me to upgrade) I saw minimal FPS increase.
There are a few articles on the subject somewhere by people who have the motivation to write lengthy articles on the Source engine.
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alphadecka
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« Reply #10 on: September 12, 2007, 07:43:24 PM » |
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Attention everyone
GPU in CSS means very, very little. The engine is HEAVILY CPU dependent. Which is why my FPS shot from 179 on the stress test to 209 when I OC'ed .3 ghz on my old processor.
Similarly, when I upgraded my GPU from a 7800 GTX to a 7950 GX2 (yay stepup, eVga paid me to upgrade) I saw minimal FPS increase.
There are a few articles on the subject somewhere by people who have the motivation to write lengthy articles on the Source engine.
yeah, i am playing on the same video card i was playing on with a old amd3000 at 2.4 getting around 75 to 90 fps average (stress test did 112) and now with a dual core macheen at 3.49 i get extremely high fps. stress test did just shy of 100 frames more. at 207 also if you havent allocated your mem do so. its something like heapsize or something. i cant remember though.
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Labyrinthine
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Abuya?!?
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« Reply #11 on: September 12, 2007, 07:54:11 PM » |
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-heapsize: Dedicates a specific amount of memory to Source.
Increasing the allotted memory can yield substantial performance gains. However, it is important that you dedicate the right amount of memory. Dedicating too much or too little could actually cause a performance decrease. It is recommended you dedicate half of your system memory. Below is the recommended usage:
* 512MB System Memory: -heapsize 262144 * 1GB System Memory: -heapsize 524288 * 2GB System Memory: -heapsize 1048576
As for FPS configs. Here are two (I neither use nor condone the use of these, however they are both CAL legal) // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000"
//_Set MP vars_ mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "1" props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"
//_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots
clear echo _Casey's Config v2 (CAL compliant) loaded_ The other config (DT's config) is attached. There are two versions: one for AMD, one for Intel, make sure you get the right one.
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Jakestaby
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« Reply #12 on: September 12, 2007, 09:09:00 PM » |
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Umm i have 7900 gt and still get horrible fps....
Seriously? I have a 7900 gt (volt modded to allow higher overclocking (640/1700)), 2 GB RAM, and an AMD 3700+ San Diego core. I play at 1280x1024 at full settings, full AA, everything except the dynamic lighting, or whatever it's called. And I rarely go under 100+ fps. Sometimes on inferno, but that's to be expected. Do you mod you config at all to get better fps or is that just a normal config? I gotta beast for a computer ( radeon x1900 XTX, 4GB RAM, AMD Athlon 64 X2 Dual core 2ghz) and still get 60-100 fps at times (fps_max 101) edit: I play at 1600x1200 with everything turned up to the highest settings. This is with the default config that ships with the game. Oh, and my CPU is overclocked to 2.4 GHz. Like laby said though, I had a POS P4 3.2 GHz hyper threading CPU with the 7900 and I was barely breaking 80 fps on the stress test. Upgraded to AMD, and now the stress test usually does 170+.
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Jedakiah
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« Reply #13 on: September 13, 2007, 12:06:55 AM » |
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I think I must have had the god of all 3000+ cpus. When I switched from a 6800 to a 7950 my FPS went from an in-game verage of 40 to an average of 125. And I was zealous about watching it.
Then when I switched from a 7950 over to a Dual core 6000+ with an OC'd 8800 GTS 640mb, I stayed the same in CSS performance. The only difference was an increase in Resolution, from 1280x1024 to 1680x1050, and I might have added a second monitor during the switch.
To be honest, from my experience with this computer and another one of similar specs that I played on for half a year, the graphics card is everything in CSS (although Laby does know way more than I on this topic, this is just supposition based on experience). However, I typically run an extremely minimal CPU intensive Windows, no AV and absolutely no additional background programs that aren't necessary for a stable system. I also stick to the rule that if Windows has it integrated, don't install software that came with the hardware unless necessary.
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Latro
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« Reply #14 on: September 13, 2007, 04:53:24 AM » |
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I'm sure Buds problem is his front side bus. While your processor speed is the most important, it can only work as fast as it gets information.
Whats your FSB clock speeds? Also, the available cache on your processor will help.
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