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Author Topic: Team Counter Fortress  (Read 1855 times)
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jaminz
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« on: June 23, 2010, 11:03:11 PM »

What do you guys think of the new update?

I hate it. Screw the freezecam. wtf is that bullshit.


Broke the game.
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Latro
Guest
« Reply #1 on: June 24, 2010, 12:09:55 PM »

You can disable the freezecam with server config..

Is it time to resurrect oPg Pro server?

How much would we need a month again?
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Powdered!
Guest
« Reply #2 on: June 24, 2010, 12:27:45 PM »

we had that gungame one but no one came to play~~
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jmo.
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« Reply #3 on: June 24, 2010, 02:34:36 PM »

You can disable the freezecam with server config..

Is it time to resurrect oPg Pro server?

How much would we need a month again?


We were getting a server through rhino @xmssion in salt lake city, for free. At the end of opg's existence.  I tried populating the server but it didn't work out.  I was handing out admins as well. If you guys want to try again I'm down.  It doesn't necessarily have to be 18 man competitive server to.  I will try to talk to rhino and see if he can hook us up again.  Smiley
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Mongoose
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SO CASH


WWW
« Reply #4 on: June 24, 2010, 02:59:03 PM »

oPg has never been near an endig, oPg is eternal like Edward's love for Bella and fierce like Jacob's passion for good.  There can be no ending, only new, moar exciting chapters in the oPg saga.
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Mongoose
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« Reply #5 on: June 24, 2010, 03:02:36 PM »

As of right now there is still an oPg server on the interwebz, but it is borked from the update.
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Latro
Guest
« Reply #6 on: June 24, 2010, 09:21:57 PM »

where is such an oPg server.. and who has admins.. ?
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Labyrinthine
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Abuya?!?


« Reply #7 on: June 24, 2010, 10:07:09 PM »

Hopefully this isn't as bad as the OJ box engine being brought to DoDS, that was just bad.

As long as they don't make the max tick rate 66 or seriously bork anything I'll be fine with it.
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Latro
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« Reply #8 on: June 25, 2010, 08:44:26 AM »

I think they did make the max tick rate 66.. but that there is a way around it..
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Labyrinthine
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Abuya?!?


« Reply #9 on: June 25, 2010, 02:41:34 PM »

I think they did make the max tick rate 66.. but that there is a way around it..

Ugghhhhh...

I hope someone somewhere has a good explanation as to why. From what I know about the source netcode that reduces the maximum possible accuracy of server vs player. I know it is significantly less demanding on server resources, but we've had hardware that could run 100 tick servers for a long time.
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jmo.
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« Reply #10 on: June 25, 2010, 03:29:22 PM »

the only thing good about 66tic is no bunny hopers. 
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Latro
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« Reply #11 on: June 26, 2010, 04:00:18 PM »

so... server?
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jmo.
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« Reply #12 on: June 26, 2010, 08:17:49 PM »

They totally messed up cs with this update.  It feels lagy the hitboxes/reg are worse.  What you guys think?
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Mongoose
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« Reply #13 on: June 26, 2010, 10:34:53 PM »

64.27.51.44:27015

TF2 Servar add to your favs.
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logicaL!
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I pwn with logic!


« Reply #14 on: June 26, 2010, 10:36:24 PM »

I haven't got much time with it, but it feels like a different game. If we do get a new server up and running, I'd play more.
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